WEAPONFILE\weaponType\projectile\weaponClass\rifle\ammoType\rifle\displayName\12 Guage\AIOverlayDescription\12 Guage\modeName\Pump\gunModel\viewmodel_w1200\handModel\viewmodel_hands_new\idleAnim\viewmodel_w1200_idle\emptyIdleAnim\viewmodel_w1200_idle\fireAnim\viewmodel_w1200_fire\lastShotAnim\viewmodel_w1200_idle\rechamberAnim\viewmodel_w1200_rechamber\meleeAnim\viewmodel_w1200_melee\reloadAnim\viewmodel_w1200_reload_loop\reloadEmptyAnim\viewmodel_w1200_reload_loop\reloadStartAnim\viewmodel_w1200_reload_start\reloadEndAnim\viewmodel_w1200_reload_end\raiseAnim\viewmodel_w1200_pullout\dropAnim\viewmodel_w1200_putaway\altRaiseAnim\viewmodel_w1200_pullout\altDropAnim\viewmodel_w1200_putaway\adsFireAnim\viewmodel_w1200_fire\adsLastShotAnim\viewmodel_w1200_idle\adsRechamberAnim\viewmodel_w1200_rechamber\adsUpAnim\viewmodel_w1200_ADS_up\adsDownAnim\viewmodel_w1200_ads_down\lmgDeployedAnim\\lmgDeployAnim\\lmgBreakdownAnim\\weaponSlot\primary\moveSpeedScale\1.17\damage\100\meleeDamage\500\minDamagePercent\50\damageInnerRadius\1500\damageOuterRadius\5000\fireDelay\0\meleeDelay\0.15\reloadTime\0.6\reloadEmptyTime\0.6\reloadAddTime\0.35\reloadStartTime\0.35\reloadStartAddTime\0.35\reloadEndTime\0.35\fireTime\0.1\rechamberTime\0.95\rechamberBoltTime\0.95\meleeTime\0.65\dropTime\0.35\raiseTime\0.4\altDropTime\0.35\altRaiseTime\0.4\adsTransInTime\0.25\adsTransOutTime\0.25\adsZoomFov\40\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayReticle\none\adsOverlayWidth\520\adsOverlayHeight\400\adsBobFactor\0\adsViewBobMult\0\hipSpreadStandMin\0\hipSpreadDuckedMin\0\hipSpreadProneMin\0\hipSpreadMax\0\hipSpreadDecayRate\0\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\0\hipSpreadProneDecay\0\hipReticleSidePos\0\adsSpread\0\adsSpreadProne\0\adsSpreadDucked\0\adsIdleAmount\0\hipIdleAmount\0\idleCrouchFactor\0\idleProneFactor\0\gunMaxPitch\80\gunMaxYaw\15\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsTransBlendTime\0.1\adsGunKickPitchMin\-35\adsGunKickPitchMax\-35\adsGunKickYawMin\-15\adsGunKickYawMax\15\adsGunKickAccel\1000\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\adsViewKickPitchMin\28\adsViewKickPitchMax\28\adsViewKickYawMin\-15\adsViewKickYawMax\15\adsViewKickCenterSpeed\1200\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\hipViewKickPitchMin\60\hipViewKickPitchMax\70\hipViewKickYawMin\-35\hipViewKickYawMax\35\hipViewKickCenterSpeed\1600\swayMaxAngle\4\swayLerpSpeed\7\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\5\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.2\radiantName\mpweapon_shotgun\worldModel\xmodel/worldmodel_w1200\pickupModel\\hudIcon\gfx/icons/hud@shotgun.tga\modeIcon\gfx/hud/hud@weaponmode_semi.dds\ammoIcon\gfx/icons/hud@ammo9.tga\ammoName\shotgun\maxAmmo\300\startAmmo\30\clipName\shotgun\clipSize\5\dropAmmoMin\5\dropAmmoMax\35\viewFlashEffect\fx/weapon/muzzleflash/shotgun_v.efx\worldFlashEffect\fx/weapon/muzzleflash/shotgun_w.efx\pickupSound\weap_shotgun_pickup\ammoPickupSound\weap_shotgun_reload_end\fireSound\weap_shotgun_fire\lastShotSound\weap_shotgun_fire\loopFireSound\\stopFireSound\\rechamberSound\weap_shotgun_reload\reloadSound\weap_shotgun_reload_loop\reloadEmptySound\weap_shotgun_reload\reloadStartSound\weap_shotgun_reload_start\reloadEndSound\weap_shotgun_reload_end\altSwitchSound\weap_mp44_altswitch\raiseSound\weap_shotgun_raise\putawaySound\weap_shotgun_lower\deploySound\\breakdownSound\\noteTrackSoundA\\noteTrackSoundB\\noteTrackSoundC\\noteTrackSoundD\\shellEjectEffect\fx/shellejects/shotgun.efx\lastShotEjectEffect\\reticleCenter\\reticleSide\gfx/reticle/side_skinny.tga\reticleCenterSize\32\reticleSideSize\8\reticleMinOfs\0\altWeapon\\twoHanded\1\rifleBullet\0\semiAuto\1\boltAction\1\aimDownSight\1\rechamberWhileAds\0\adsViewErrorMin\1.2\adsViewErrorMax\1.4\wideListIcon\1\killIcon\gfx/hud/hud@death_shotgun.tga\wideKillIcon\1\noPartialReload\1\segmentedReload\1\reloadAmmoAdd\1\reloadStartAdd\1\aiEffectiveRange\512\aiMissRange\1024\sprintMoveF\-14\sprintMoveR\-10\sprintMoveU\-14\sprintRotP\0\sprintRotY\0\sprintRotR\0\standMoveF\0\standMoveR\1\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\0\proneOfsR\1.5\proneOfsU\0\proneMoveF\-50\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\280\proneRotR\-300\posMoveRate\4\posProneMoveRate\12\sprintMoveMinSpeed\110\standMoveMinSpeed\80\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\30\sprintRotMinSpeed\110\standRotMinSpeed\80\duckedRotMinSpeed\20\proneRotMinSpeed\5\explosionRadius\10\explosionInnerDamage\100\explosionOuterDamage\50\projectileSpeed\3000\projectileSpeedUp\50\projectileModel\xmodel/projectile_buckshot\projExplosionType\none\projExplosionEffect\\projExplosionSound\\projectileTrail\none\projectileTrailTime\1\projectileTrailRadius\96\projImpactExplode\1
